I really enjoyed the expansion pack portion of the campaign. My favorite one was definitely the pick-up game, because I was able to just have fun and think about what made the experience fun. Claytionary isn’t a real game, just one that we made up on the spot, but it was a sort of mini game design and playtesting process. I think that making your own game is the best way to go about creating a pickup game, as it helps you understand fun, meaningful choice, the role of time in a game, and others depending on what you do. I’m not sure if I have an epic win or not, but I did do three expansion packs. I kind of wish that I had done the Gamify Your Life one, but compared to the other options it was a much greater time commitment. That made it an unfavorable choice.